Here is the code allowing you to draw with Raphael JS a rectangle with one or many corner rounded and to have a corner more rounded than the other.

This code will add roundedRectangle method to Raphael JS (how to extend Raphael).

roundedRectangle(x, y, width, height, upper_left_corner, upper_right_corner, lower_right_corner, lower_left_corner).

window.onload = function () {
    //roundedRectangle(x, y, width, height, upper_left_corner, upper_right_corner, lower_right_corner, lower_left_corner)
    Raphael.fn.roundedRectangle = function (x, y, w, h, r1, r2, r3, r4){
        var array = [];
        array = array.concat(["M",x,r1+y, "Q",x,y, x+r1,y]); //A
        array = array.concat(["L",x+w-r2,y, "Q",x+w,y, x+w,y+r2]); //B
        array = array.concat(["L",x+w,y+h-r3, "Q",x+w,y+h, x+w-r3,y+h]); //C
        array = array.concat(["L",x+r4,y+h, "Q",x,y+h, x,y+h-r4, "Z"]); //D

        return this.path(array);
    };

    var paper = Raphael("canvas", 840, 480);

    paper.roundedRectangle(10, 10, 80, 80, 0, 10, 25, 5).attr({fill: "#f00"});
}

Online example

If you don’t want to use Raphael and you don’t want neither to understand how svg path is working, use this function to generate the path corresponding to the corner rounded rectangle:

function p(x,y){
  return x+" "+y+" ";
}

function rectangle(x, y, w, h, r1, r2, r3, r4){
  var strPath = "M"+p(x+r1,y); //A
  strPath+="L"+p(x+w-r2,y)+"Q"+p(x+w,y)+p(x+w,y+r2); //B
  strPath+="L"+p(x+w,y+h-r3)+"Q"+p(x+w,y+h)+p(x+w-r3,y+h); //C
  strPath+="L"+p(x+r4,y+h)+"Q"+p(x,y+h)+p(x,y+h-r4); //D
  strPath+="L"+p(x,y+r1)+"Q"+p(x,y)+p(x+r1,y); //A
  strPath+="Z";

  return strPath;
}